20 ώρες η διάρκεια του main story του Skyrim, ακόμα περισσότερες λεπτομέρειες

, Σάββατο 29 Ιανουαρίου 2011 0  

Το 2011 φαίνεται πως κυλίσει όπως περιμέναμε: θα μιλάμε για games, θα παίζουμε games και... θα ασχολούμαστε συνέχεια με το Elder Scrolls V: Skyrim. Αυτή τη φορά μαθαίνουμε ακόμα περισσότερες λεπτομέρειες για το πολυαναμενόμενο RPG, μέσω μεταφράσεων ξενόγλωσσου περιοδικού. Η σημαντικότερη από αυτές αφορά τη διάρκεια του main story, η οποία είναι γύρω στις 20 ώρες. Η Bethesda βεβαίως τονίζει ότι με τα υπόλοιπα quests η συνολική διάρκεια του παχνιδιού είναι εκατοντάδες ώρες. Συνεχίζοντας με το μέγεθος, το Skyrim είναι όσο μεγάλο είναι το Oblivion, και διαθέτει πέντε μεγάλες πόλεις και περισσότερα από 130 dungeons. Α, και η Dark Brotherhood επιστρέφει! Αναλυτικά οι μεταφρασμένες λεπτομέρειες παρακάτω. Το Elder Scrolls V: Skyrim θα κυκλοφορήσει το φθινόπωρο για Xbox 360, PS3 και PC.

"There is no level cap. You will nevertheless not be able to choose all perks with one character."

"Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present."

"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time."

"You can use fast travel to revisit places you have visited earlier."

"Skyrim is approximately as big as Oblivion."

"Five big cities and more than 130 dungeons."

"Low-Fantasy"

"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."

"Dragons are not rare."

"Dungeons will be locked at their level once you have been there."

"Even in third person, animations look really good. There has been a lot of progress since Oblivion."

"You can read in-game books in 3-D."

"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by analyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen."

"The Dark Brotherhood is back."

"Active blocking makes melee more fun to play."

"More traps and puzzles."

"Main Story is approximately 20 hours. Hundreds of hours for other quests."

"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."

"There are special animations for sneak kills with daggers." (The way it is written in Dutch does not imply that there are no special animations for other weapons btw...)

"We primarily look at how we can improve facial expressions and animations, graphics-wise."

"The game won't support Kinect. It takes too much memory."

"We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course."

"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'.

"Someone modded Oblivion by changing the physics of shooting an arrow. It made you shoot slower and you almost had to remain stationary to shoot, which increased the arrow's impact. We liked this mod so much, that we implemented it in Skyrim by default."