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Νέοι χάρτες και updates για το Quake Live

Game 2.0
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H id ανακοίνωσε ότι πλέον δύο νέοι premium χάρτες (Evolution, Three Story) είναι διαθέσιμοι για το online FPS Quake Live, μαζί με 20 νέα premium awards και διάφορα άλλα updates. Αναλυτικά παρακάτω και περισσότερες λεπτομέρειες εδώ.

Web Updates:

* New advanced server launch features: Customize your premium match in more ways than before. Toggle power-ups, runes, damage through floors, ramp jumping, change gravity, weapon switch speed, and quad damage factor. More server settings will be available in future updates.
* 20 New Premium Awards: Premium and Pro users now have 20 new awards to set their sights on.
* Added Awards to Recognize Past Events: QuakeCon 2008, 2009, 2010; DreamHack Summer 2010; IEM5 NA, IEM5 Gamescom
* New employee awards for playing alongside the Quake Live staff.
* Fixed Default Values: Found and resolved the issue that was causing some default values to be improperly set. New users or existing users who use the ‘Reset Settings Defaults’ will now have the correct default values for: autoswitch, color1, color2, forceEnemyModel, fov, hitbeep, sensitivity, and rate.
* Changed training process: The once-mandatory match against Crash has been completely removed. New players are now placed in an assessment period before skill matching begins to take place.
* Various back-end changes to improve search-engine visibility and optimizations. This will eventually allow Google and other search engines to index the whole site, including player profiles.

Notable Map Updates:

* Inner Sanctums – Added ceiling supports to lower red entrance hall, that existed only on blue side.
* Overkill – Fixed clipping in teleporter side hall that could cause players to get stuck.
* Purgatory – Restored missing 50hp at BS, Fixed columns at RA
* Retribution – Fixed a clip in the ‘back hallway’ that could cause players to get stuck.
* Sacellum – Fixed & relaxed clipping near building rooftops.
* Solid – Fixed misaligned and misplaced textures.
* Window Pain – Fixed issue that was causing RL to not spawn

Infrastructure Changes:

* We have migrated our database over to an entirely new back-end system. This should not affect site functionality, and everything should work as it did before.
* Various back-end daemons have been brought out of the database into their own subsystems for scalability.

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