Βελτιώσεις στο Agony
Με το Agony να κυκλοφορεί εδώ και λίγο καιρό, η δημιουργός Madmind έχει επικεντρωθεί στην υποστήριξη του παιχνιδιού. Όπως ανακοίνωσε η Madmind, νέα patch του Agony σε PS4 και PC είναι πλέον διαθέσιμα (σύντομα και στο Xbox One). Δείτε τις βελτιώσεις στο PS4 παρακάτω και τις βελτιώσεις στο PC στο Steam και πείτε μας αν ασχολείστε / σκοπεύετε να ασχοληθείτε με το Agony!
- Forced highest LOD on gallery and player characters
- Collision fixes + light rebuild
- Tweaking obstacles collision on character main path in Level 1
- [Fix] martyr female cannot break ice floes in Kali Room
- Tweaking underwater stamina
- Polished swimming animation
- Added checkpoint after BigChort sequence
- Opened path in frozen caves, Kali room puzzle tweaks.
- Soul skill point is automatically added after cutscene in Ishtar Gates
- Moved painting to BigChort Lair and wall is auto-destroyed at the end of the level
- Dynamic checkpoints is disabled at first launch
- A lot of tweaks on lighting and difficulty
- Ice crystals in Kali Room shine when holding a torch
- Time controlling demons pass quicker when player is not moving
- [Fix] Soul stuck in a collision when spawned
- Added missing backers to credits
- [Fix] Martyr cannot be killed after getting frozen
- [Fix] Player input sometimes break after killed by Chort's special attack
- Changing in gamma does not spoil a quality of cinematic videos
- [Fix] Casting decals on Painter model
- Removed FPS lock
- AgonyMode is enabled at the beginning
- Added infobox for unlocking Succubi Mode
- Temporarily removed difficulty selection
- [Fix] Eyeless painter is too dark and reappearing baby that was thrown.
- Unlocked gallery items and AgonyMode progress do not get reset after NewGame
- NewGame+ button appears after unlocking any ending.
- [Fix] Ifryt Tornado enemy can attack out of his range.
- [Fix] Breaking player input when throwing trails at the end of a cutscene
- [Fix] Bad decals projections
- [Fix] Changes on Subtitles and Antialiasing sometimes not saving
- [Fix] BigChort cutscene can be played multiple times
- Save cannot be called multiple times at single frame which may improve stability and Save Corrupting issue
- [Fix] Throwing trail may break interactions when used during RootMotion animation
- [Fix] Visited chambers might be counted incorrectly in AgonyMode
- [Fix] Incorrect number of paintings to collect displayed in statistics after finishing Level3
- Tweaks on time limits for certain quests in AgonyMode
- [Fix] UglyGoddess character can kill the player during Spider's fighting minigame
- Fixed a significant number of collision problems with the floors
- Fixed collision problems that might force the player to get stuck in many places
- Added new Martyrs in key places so that the player doesn't need to backtrack too much
- The changed difficulty of a few puzzles that caused confusion
- Changed the way of obtaining the 3rd level of soul skill which also caused confusion
- Fixed a few streaming problems that could cause the player to get out of the play area
- Some puzzles got removed so the progression should be more fluid
- Changed enemy patrol routes in some places
- Added additional effects to "teleports" and some other events
- Fixed a few issues with secret chambers
- Fixed issues with golden statuette placement
- Fixed some background animation glitches
- Fixed scripting issues that could force the player to get stuck
- Fixed a problem with exploding bodies that caused a big FPS loss
- Fixed the problem with sound in the dialogues